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Usage:
Feet controls have the extra channel attributes of Toe tap, Heel peel, Swivel and Ankle.
Hand control curve contains IK FK blending attribute in the channel box for ma version only.
Standard IK legs.
All geometries are parented to the characters joints.
Note- Only the maya version is rigged with IK FK blending for the arms.
FBX version rig has joints and foot IK, FK upper body rig constraints.
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Files within zip:
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WarBot_AssaultPack.ma
WarBot_AssaultPack.fbx
WarBot_AssaultPack.obj
WarBotAssaultPack_ReadMe.txt
ArmPadsD.tga 2,000 x 2,0000
ArmPadsN.tga 2,000 x 2,0000
ArmPadsS.tga 2,000 x 2,0000
BFGgunD.tga 2,000 x 2,0000
BFGgunN.tga 2,000 x 2,0000
BFGgunS.tga 2,000 x 2,0000
HelmetOPD.tga 2,000 x 2,0000
HelmetOPN.tga 2,000 x 2,0000
HelmetOPS.tga 2,000 x 2,0000
ShieldD.tga 2,000 x 2,0000
ShieldN.tga 2,000 x 2,0000
ShieldS.tga 2,000 x 2,0000
ThighPadsD.tga 2,000 x 2,0000
ThighPadsN.tga 2,000 x 2,0000
ThighPadsS.tga 2,000 x 2,0000
VestD.tga 2,000 x 2,0000
VestN.tga 2,000 x 2,0000
VestS.tga 2,000 x 2,0000
WBarmsD.tga 3,200 x 3,200
WBarmsN.tga 3,200 x 3,200
WBarmsS.tga 3,200 x 3,200
WBcollarsD.tga 3,200 x 3,200
WBcollarsN.tga 3,200 x 3,200
WBcollarsS.tga 3,200 x 3,200
WBlegsD.tga 3,200 x 3,200
WBlegsN.tga 3,200 x 3,200
WBlegsS.tga 3,200 x 3,200
WBtorsoD.tga 3,200 x 3,200
WBtorsoN.tga 3,200 x 3,200
WBtorsoS.tga 3,200 x 3,200